Thursday, 4 September 2014

Voluminosity, killing colours and the crap guesthouse - a story of non metallic metals with Alfonso Giraldes.

So the weekend of 30/31st August was my date of destiny, the days i spent some time with Banshee (Alfonso Giraldes). My painting life has been on and off for six years and despite some awards there has been something missing, a spark, an ingredient or possibly an encounter that would push my painting or at least my knowledge and understanding to the next level.

I am always submersing myself within the hobby to learn and become a better painter but i feel that my progress is rather erratic to say the least. I paint well when i am happy and confident and that is usually when i am painting in my comfort zone and as such i don't really enjoy trying new things, even though i am aware that that is exactly what i need to do to improve. Having met and been inspired by Alfonso, that is exactly what i intend to do over the next period of my painting life.

I only now wish I had attended Alfonso's workshop on colour theory previously, perhaps i will pester him for his kowledge over the coming months. This workshop was on NMM, a technique i have always been too scared to experiment with, but Alfonso gave us so much more. If I was to be asked "can i now paint NMM", the answer would still be no, however, I am now armed with the knowledge of the technique to practice. Other than the knowledge and insight that i gained, it was witnessing first hand Banshee's innate understanding of colour theory and his organic approach to painting which blew my mind and has inspired me to be more free and expressive with my own painting. As much as his painting style seems accomplished with organic brush strokes and bravery, it only evolved this way once he had perfected his technique, supported by his knowledge of colour theory, light and volumes. 

So, let me tell you a little bit about Day 1. Once we had all arrived (me doing so an hour and a half early, don't ask) at Inner Sanctum and John (Founder of The weekend Workshop) and the rest of the guys arrived and we all made our introductions and set about setting up our workstations. Once we were all settled, Alfonso was straight in with some hard core theory and putting the frighteners on us straight away by announcing that "achieving a 3D technique is very difficult even on a three dimensional miniature when trying  nmm as you are trying to achieve an optical illusion", that is imitating how light reacts upon different volumes, it is all about the technique and not necessarily the range of colours you use.

Before choosing your midtone colour for the effect, Alfonso mentioned the importance of colour theory and the contrast achieved through warm and cold tones (for eg yellow is relatively warm whereas blue is colder). So choosing your midtone colour would depend upon the atmosphere, location, effects etc that you wish to portray with your miniature. So you choose your mid tone colour for the overall effect and feeling and then work on contrast whether it be high or low, which i will discuss a little bit later. I was told that Gold NMM can be a bit more limiting with the range of tones that can be successfully used, compared to Metal NMM (tones of grey). This is mostly because gold tones are very saturated and "yellowy", either side of the midtone and the gold colour is almost fleshy in colour or too brown, so would either not look metallic at all or would be heading towards a bronze or brass tone.


A gold midtone that is too "yellowy" can be modofied by cooling the colour, by adding a cold colour such as blue or by using a complimentary colour, a colour that sits opposite on the colour wheel ie purple. Your midtone and subsequent colours will also be influenced by the colour of your basecoat. 

If using a black basecoat, there is no point using thin, translucent layer of colour to highlight, so your paint should be thicker to cover the darker basecoat underneath to highlight and you will need fewer layers to apply your shadows. Black basecoats are particularly useful when the miniature and it's scene are of a dark or gritty atmosphere. In contrast to this, a white basecoat would mean using several, very dilute, translucent layers of paint. As such a grey basecoat is regularly seen as the ideal compromise as your highlights can be achieved with reasonably dilute layers and the same applies for the shadows too. 

Darker midtones however will result in starker transitions or in other words, the progression to the dark tones will be much shorter and conversely a lighter midtone will require more transitions to the shadows. These transitions will also be influenced by the type of surface or volume and whether the material is of a matt or shiny nature.

By now , my brain was starting to hurt, I can't lie.

Any colour grey can be used for the silver but as already mentioned, gold is more limiting, as the tone must retain a yellow hue for the effect to be believable, however, too much yellow and the effect can become artificial looking, with particular regard to the brightness. If you think about how we perceive colours in real life, there seems to be a "grey filter" over what we see and as such we should try to replicate this to prevent our colour schemes becoming too artificial.

Metallics generally have colder tones but varying hues and nuances can make the effect visually more interesting. Alfonso even showed how it was possible using a "flesh" midtone, he explaned that the red in the mix needed to be countered (killing the colour in an epic duel of saturated verses unsaturated colours ;)) for instance with green to desaturate the colour and make more grey.

Another consideration is the various shapes or volumes that constitute the various armour plates or planes of weapons and whether the metal would be of a shiny or matt nature, as i alluded to earlier. Shiny metals have a brighter midtone and sharp transitions whereas matt metals begin with a duller midtone accompanied with gradual transitions.

Alfonso went to great lengths, showing us with visuals and quizzing us, how light interacts with various types of surfaces. For instance, a straight plane would receive the same level of light along it's whole surface, unless it was partially shaded of course, whereas a non reflective material with no side plane would result in the light diffusing across the surface. 

More complex behaviours such as reflections (if you are painting a shiny metallic effect) will create multiple gradients from light, midtone and shade across the surface. In addition,more reflective surfaces can be implied by adding stronger contrast at the planes. 

After our brains had been fried with all this information and we had chosen five midtones of Gold NMM and Silver NMM, Alfonso showed us which of the tones we had chose would work and which wouldn't and why. Then it was down to applying some paint to our minis.

First day down and terry and I were just about to find out how shocking our Guesthouse truly was, a camp bed, rowdy guests, unhygienic bathroom, a shower with no temperature control believe me, the list goes on but i can't be arsed getting worked up about it, suffice to say I won't be visiting it again. So a quick shower and me and my roomie turned up suitably late in a stylish fashion for our meal at Chiquito's and headed straight for the bar. Having put the world to rights over a steak and several pints, the laughs and stories soon started circulating round our table. Would Banshee take his drink to the toilets or was Mr Volomir telling porkies about Spanish people? The drink stayed on the table during all toilet visits, apparently he trusted us mahawawawa! 

Then it was time to move onto the pub for more drinks and footie conversations, Alfonso is just as passionate about his Atletico as John and I are about our clubs, there was a lot of banter and giggles and over the course of the night, the group dwindled down to the last of us hardcore hobbyists, although a few driks became a few too many for Terry, bless him he even took his shoes off and curled up with John on the sofa after this photo was taken.



Then it was back to the Guesthouse, an altercation between Alfonso and a group of noisy "guests", Terry being eaten by his camp bed, me thinking i  had lost my wallet and finally falling asleep at 3.30, with my headphones in because Terry is a snorer. What a day!!

Day Two started within the fugue of last nights alcohol and i thought my hayfever was kicking in, but as the day wore on and i started to get a temperature and a bad headache, it became apparent i was coming down with some sort of virus. I struggled through several hours of theory and attempts at painting NMM but it was getting harder and harder to concentrate or even motivate myself and with a heavy heart i called it a day, a couple hours early to catch the train back home. I still had time to buy Alfonso's bust he sculpted for his classes and workshops and pestered him for some advice on my two current projects, my ogre and Morko bust. I was glad i asked as he turned it into a 15 minute lesson for the whole group encompassing a little more colour theory. Despite the noise from the kids that attend the venue to play their damn card games and the guesthouse i had an amazing weekend, met one of the true greats, made friends and along the way learned a thing or two as well. Happy painting!!


Wednesday, 20 August 2014

Basing Alchemy with the Bruddhas


I guess by now, most people within the painting community will be aware of the work Michael Bartels is doing with The Painting Buddha project, with the aim of helping us all become better painters. The people involved are all very talented artists and as such there is something for everybody no matter the current painting level you have achieved.

This first part in the Basing Alchemy series focuses on Earth, with almost 50 tutorial chapters across 3 discs, covering subjects such as vegetation and pigments, colour contrast and referencing and sketching, Matt Cexwish and Ben Komets, guide the viewer through building and painting gaming and hidden insert bases and stunning show bases.



So having watched the first two discs before deciding to do a review, all I can say is the standard of Matt's gaming bases are in themselves pretty damn impressive and it was very interesting and informative to see a scenic base built up using the plasticard walls as I have never done that myself.

The production quality is great and the menu system is easy to use with very clear and distinct chapter points, allowing you to watch what you want when you want.

So without giving too much away here are some of my thoughts.

On Disc 3, Ben talks us through the construction and painting of a show base, that is, a scenic base with display or competition in mind. He shows us the importance of identifying and studying details in your references eg the different tones of colour, volumes and vegetation types with emphasis on the theme or atmosphere of the miniature and it's surroundings.

Some very interesting techniques are shown, including his "lazy" way of constructing the sides of his base using a dice box, constructing the volumes of his scenic base with varying thicknesses of cork board. With constant reminders to refer to your references, dry fitting natural elements and carefully choosing what looks right, the base quickly takes shape.

The viewers angle of Ben as he works is great, you don't miss a trick, the dialogue and explanations are regular nuggets of inspiration that make you think "wow, I would never had thought of that!!".

In addition, to the techniques that the Bruddhas teach you, there is another underlying message that they conveyed to me; to be inspired by real life and to have the confidence of experimenting with my colours and base building projects and not to be afraid of making mistakes on the way.

I don't want to talk you through the various techniques, as the guys do it so much better in the DVD, but suffice to say that the series of DVD's they are producing far surpasses anything else that's currently on the market, in my honest opinion.

Join the Bruddha hood and become a better painter today!!


Friday, 1 August 2014

My little review of BrokenToad miniature series brushes.



So, BrokenToad apparently believe it's possible to "have high quality hobby products at affordable prices". Ever since I realised our great hobby was about so much more than citadel paints and Gamesworkshop miniatures, I always followed the mantra of buy the most expensive hobby products you can afford. For the last year or so I have exclusively used Windsor & Newton series 7 brushes and find them far superior to anything I had used before. I usually paint with three different sizes of brush; 0,1 and 2, prices ranging between £12 - 15 a piece. This represents a significant investment. Is it possible for one of the little fish (or toad) to produce and sell brushes on par with the big hitters, considering the price range of these brushes is only £4 - 4.50 per unit? Let's find out!!

The BrokenToad Miniature Series brushes are currently available in four sizes; 2,1,0 and 3/0. They arrived with bristle protectors with each brush in a sealed plastic sleeve along with a nice card overlay with some very useful care instructions for eg i did not know that by keeping the protectors on and storing them point down would prevent one off and paint pigment from gathering within the ferrule. Learn something new every day!  It's been long established that Kolinsky sable hair is the best for artist brushes and these brushes don't disappoint on that front. When I used them this evening, blaring out some punk music and working on my barbarian dude I was surprised at how good they are. The belly of the brush head holds ample paint and the finely tapered point allows for precise and smooth painting. Another important factor is the "snap". This terms refers to the natural reaction of the hair bristles following a brush stroke; for miniature painting it is important that the bristles snap back into their natural position and to a fine point, ready for the next stroke. The "snap" with these brushes is on par with my old trusty 7's.

In addition to the quality of the brushes I am also impressed with their manfacture.

 As an Ecologist, it is a nice surprise to hear that the hair of the brushes is ethically sourced and the varnished Birch wood handles come from sustainable forestry. I took the plunge, expecting in some ways to be disappointed, but I am honestly, pleasantly surprised. 

So to summarise, price is a no brainer being a third of the price of even the cheapest W&N series 7 brushes, the quality is excellent, Eco friendly, great service (ordered yesterday and arrived today) and you will be supporting one of the small guys. They can be purchased here in the UK from Artisan Quarters. BrokenToad get a big thumbs up for me but don't take my word for it, take a chance, you won't be disappointed!!



Sunday, 27 April 2014

A painting challenge

So, after having been friends with James Griffiths of Infamy Miniatures on facebook for a while and meeting him in person at Salute in April 2014, it was quite a surprise when he suggested we join forces for a painting challenge. So rather than letting me blah blah on about this and that, here's a poster explaining everything and links to my fb page and the page for Infamy too.

Warpaintstudios
Infamy Miniatures




Saturday, 8 March 2014

How I painted my Ogre skin!

Over the course of painting an ogre, i had been consistently asked how i painted the skin, so I finally decided to put a step by step together for everybody that may be interested and hope that it may be useful to some people.

Firstly i need to mention my good Polish friend Adam Halon who some of you may know as Loler from the Brush Brothers, who helped me with some techniques and tips during a skype painting session I had with him a few weeks ago.

First of all I applied my base colour which was Cadian Flesh, with a touch of white and a very small tip of black. The black changes the hue of the skin colour a little making it less human like. Previously, I would start applying shades and prior to my highlights and then use the mid tones to smooth transitions and tidy up my highlights. However, I always struggle with contrast and making my highlights bold, so this time i decided to start with the highlights and really push them and make them as bold as possible. In the first photo you can see where i have started applying zentithal lighting by adding vallejo Ivory to the base mix.

I also painted the muscle groups one at a time, constantly thinking about where the light would fall the most, so basically you want most of the light at the very top of the muscle and the least at the very lowest part of the muscle. Don't be fooled into just painting lighter shades immediately along edges of muscles as this will produce a confusing looking mini with no obvious vocal point. Having applied some lights to the first muscle on the upper arm i moved across the shoulders as shown in picture two, which gives you an idea of the contrast achieved with this first highlight.


This first highlight was then worked across all the back and shoulders and along his arms. I broke each section up as I went but that was just a personal preference. More layers of the Ivory paint were added to the mix as I went along, with each additional application of this highlight mix i focused on the upper parts, slowly reducing the amount of highlight as i move closer to the light source.


In some places as I was moving along I decided to start adding some shades and midtones just so as to help me decide where to keep applying the highlights. I found this important, because to get optimum contrast your brightest highlight needs to be applied immediately next to a shade. To further accentuate the contrast on the skin, i introduced warm/cold contrasts. So for instance red was added to the base colour for midtones (warmth) and a solid blue was added to the base for the shades. The very deepest shades had a little touch of black added to the blue and base mix. When applying the midtones and shades, the paint is more heavily diluted than when i apply the highlights. You want to be painting glazes at this stage and build up the colour tones with several applications, if the paint is too thick you will merely be applying a dark colour and covering up your work to date.

In this picture you can see the start of the midtones being applied, down the spine and coming from underneath the muscles and up to the highlighted surface. It is important to move the paint with the direction of your brush strokes, so for midtones, your brush should start near the base colour of the flesh and be worked towards the shades as you would when shading too, the opposite is necessary when applying your highlights.
 
I continue building up the various skin tones as described above and start putting in the shades. At this point it is just about reapplying the same paint mixes and techniques as previously described, always pushing your lights and smoothing the midtones and very carefully working the shades into the deepest recesses. You can then always go back and apply even more highlights by adding gradual amounts of Ivory to the base colour. Along the tops of muscles and along the neck, shoulders and prominent lines of the head i have used diluted pure Ivory.

 I have included this picture to show you the finished levels of contrast but also how the next component of the mini must also work with that which you have just finished. I have lots of cold tones in the flesh of my ogre so went for warm and worn leather for his pants, his boots will be black and his armour and weapons will be cold steel again to compliment his warm leathers. :D

I hope this article may be of use to some people, I use to always ask people what colours they used, but this isn't important, what is however is how the colours you choose interact with each other and create an interesting composition and aesthetic on the miniature. So I now find myself telling people that which I have been told many times, buy a colour wheel and practice, practice and practice.



Saturday, 11 January 2014

Fulgrim on CMON

Ok so the Fulgrim miniature by ForgeWorld that i recently completed is now on CMON. It took about 150 hours to paint, there are so many small elements to this miniature that makes it quite a challenge. I enjoyed and hated painting this in equal amounts but i am quite happy with how it turned out. If you have the time, it would be awesome if you could vote on Fulgrim, heres the link:

http://www.coolminiornot.com/348756

Thanks a lot.
Happy Painting!!

Friday, 20 December 2013

For his honour ......

So my second project is up on Putty and Paint, so please if you want to see the pictures or are members yourselves, maybe you could vote and comment.

Here's the link straight to Fulgrim (Primarch of the Emperors Children)

Cheers guys and Happy Painting!!!

Wednesday, 18 December 2013

Building and painting my first ever Salute entry - Volgor The Skull Hunter.

About 4 years ago i purchased Volgor The Skull Hunter (54mm Warlord Saga) from Andrea miniatures and upon receiving it I have to admit to some trepidation to actually start the project. A house move later and I had lost the loin cloth piece, so he sat in a drawer for about two years. Then about a year or so ago, I bought the mini again from my friend Volomir and today I decided it was time to build it and maybe enter it at Salute 2014. So here's a little write up about the build process and a little review of the miniature itself. Hopefully, time, commitments, commissions an family willing, will finish the article in the future with a piece on the actual painting too.


So as you can see from the picture, you only need pretty basic tools to get the build done. So before we start to clean the various pieces down lets take a look at the contents.


So the miniature consists of a dozen pieces of finely detailed white metal. There is a lot of various textures to the mini that should make the painting very enjoyable. The volumes to the anatomy are very attractive and thus offers painting the skin a host of curves and muscle groups to really go to town on the skintones.

So using my needle file and scalpel, mold lines and flash were removed initially and then the whole of each part was polished up and smoothed with wire wool. This step really does help to provide a great surface to apply the primer and hopefully means that all imperfections have been removed before i start applying paint.

The legs and hands were each pinned. I drilled a hole with a 0.5mm drill bit in my pin vice, into the main body part (roughly central), glued in a length of brass rod and then carefully brought the leg or hand into place. The metal is so soft that by carefully pushing the limb up to the rod, you are able to make an impression to act as a guide to where you need to drill the hole for the limb thus ensuring that the parts meet snuggly and accurately. I repeated the process for each limb.

I decided early on that i would assemble the whole miniature prior to painting and would only leave the shield off and then attach at the end when the painting was finished.

The picture of the shield shows the thin flash that is easily removed with a scalpel. The detail again is excellent.

There were two slight issues during the build but were not too problematic. The feet have pins that sit in the sockets on the rocks of the scenic base. So it was necessary to check during the attachment of the legs that they not only fit nicely into the waist of the mini but that they are also positioned at the necessary angle to allow the foot pegs to sit in the rock sockets and thus get the correct stance. Secondly, Volgor's topknot comes pretty straight and this would look rather strange as the mini is in a dynamic pose ,but if you glue the topknot on it would just stick up in the air. So it needed to be carefully bent back and positioned to look like it is in motion as Volgor swings his immense axe. During this little operation it snapped at the base of the horns that it is attached to. This meant another exercise in pinning but now looks far more natural.

The kit goes together very nicely and now I just hope the paintjob can do this great miniature justice. I will be referring to the article by David Rodriguez in "How to paint fantasy miniatures" by Andrea Press.







Saturday, 23 November 2013

Congratulations to Rafael aka VOLOMIR!

Just a quick post to announce the winner of the Bloodlust Tyrant competition. So congratz to Rafael Garcia Marin aka VOLOMIR. Nobody expected the Spanish inquisition, nobody expected it was his birthday over the weekend and nobody expected him to be pulled out of the magic hat, well my wife's mixing bowl, but you understand what I am getting at.

Just want to say thankyou to everybody that has joined the blog already and please do spread the word. There are some rather interesting tutorials coming up soon.

Happy Painting!!

Red

Tuesday, 19 November 2013

Humble beginnings

Hi to all of my followers. So I've hit 50 already, and what a list of who's who in miniature painting already. I feel very humbled and excited about this beginning and just hope now that I can deliver the goods as they say. Really I just wanted to say thankyou to everybody who has taken time out to join so far. 25 more followers and then we can draw a lucky winner from my magic hat for the free giveaway BloodLust Tyrant by Darkhammer Miniatures. This is a beautiful, resin miniature, limited with only 5 available at the moment on their site and retailing at $45.50.

Anyway thats enough from me just now.

Happy Painting!!

Friday, 15 November 2013

Nagrus'z Strongarm - How i painted the various skin tones on the orc and wyvern banner!

Part 1 - Nagrus'z skintone.

First of all I want to say that I am a moderate painter at best and it is the help and guidance I received from Bohun, Camelson and Loler that has pushed my painting on these last couple of months. I have been asked several times on how I painted the skin and whether I would consider writing a tutorial. So here it is!Then more recently I updated the tutorial to also include how I painted the banner of wyvern hide.



First of all I was thinking about the overall colour scheme of the miniature and the setting I wish to place him in. As I am going with a cool colour (purple) for the dragonhide banner, I decided to go with a warm skin tone.

I So a warm green was needed and after speaking to Camelson who flaunted the traits of a particular Games Workshop colour I chose Camo Green (GW) which is a yellow/green and fitted perfectly. Camelson taught me to always add a touch of black to my basecoat, which basically begins to lay in the shadows. With painting the skin it is really important to block in the colours and define the volumes of the anatomy as quickly as possible, so I painted two or three layers of a thinned mix of Camo Green with just a touch of black added. Being careful with the direction of my brushstrokes so as not to leave strong build up of this colour in the shadows where it will become difficult to discern transitions from shadows to lights. The mini was painted with zenithal lighting in mind, so imagine a light source directly from above. Next I started lightening the skin tone with many thin layers of pure Camo Green, careful to leave the shadows within the darker base colour. So, to explain this in just a little more detail, bare in mind that when you start your highlights, to slowly cover less and less of each section of the mini with your chosen colour so that you eventually concentrate the pigment at the apex of the highlight, moving away from the midtones and the deepest shadows.
 
I always seem to struggle with highlights more so than applying the shades and glazes, so in this instance my base colour was lighter than I have previously done and it seemed to pay off. I currently find that when i keep my paints heavily diluted for the highlights, the paint can become chalky when i apply it to the mini and if anybody else has encountered this you will agree, the finished result is not too good.

To start building up the basic highlighting, increasing amounts of Elf Flesh (GW) were added to several subsequent layers of the Camo Green. Pretty basic stuff so far, just remember to keep the paints thin and use the direction of the brush to apply the paint. For instance when highlighting, your strokes should be aimed from shadow to highlight and vice versa when applying the shades. Remember even at this stage it does not matter if your blending is not smooth, the most important part is to have a nice transition from the shades to the highlights for the sake of contrast. I have traditionally struggled with this and no matter how crazy I think I am being with my colours, I always seem to produce another desaturated piece with a very natural feel to it. If your blending is not the smoothest, you can clean this up in the next stage with the use of glazes.
 
Now for the fun stuff. I had always assumed glazes were the same as washes but a very good, pug loving friend of mine from Poland, Loler (Adam Halon) showed me otherwise. 

Both are very diluted paints, but with a glaze most of the paint and water is removed from the brush, unlike a wash where the brush is loaded with paint/water and the miniature is flooded with the mix. With a glaze therefore you have much tighter control of where you place the glazes. 

So as I have already hinted at, the glazes will not only add varying contrasts and interest on the large areas of skin but it will also blend the various transitions that I had painted through 1) Camo Green + Black 2) Camo Green and finally 3) Camo Green + Elf Flesh. It is important that the glazes applied carefully and slowly and allow each glaze to dry before applying the next. A glaze will also dry  much quicker than a wash (so you can put your wifes' hairdryer away).
 
  
Firstly to accentuate the shadows a drop of purple and black was added to the base mix, thinned down and carefully applied to where most of the deep shadows would fall. With glazes it is important to build the colours up over several, almost transparent layers. Otherwise, you will simply be painting over one colour with a darker colour and ruin the paint-job underneath. Pure thinned black was then painted into the very deepest shadows. Sometimes as an extreme shadow, black ink can be applied, the glossy shine of the ink can accentuate the deepest shadows still further. Working out of the shadows purple by itself was added to the base mix (Camo Green with a touch of black) and applied leading up to the midtones, meeting glazes of blue which were added to the base mix. It is this careful application of several glazes that smoothes out the transitions and blending that was laid down in the previos steps of highlighting and shading.


With all these glazes beginning to take shape, especially in "busy" areas like the face, you can start to lose a bit of definition between the various components of the mini, for example between the face and the metallic elements of the helm, a dark brown/black mix, heavily thinned was used as “black lining” around the edges of the face and head, nose, eyes and especially important for gnarled orc faces, the top creases in the top lip. "Black lining" can also be used to define different areas i.e. certain muscle groups, the spine and around adjacent parts of the miini, for instance where flesh meets material or armour or belts and straps. This all helps to make certain details pop!!




Sometimes it is necessary to go back to applying mid tones and highlights and/or to tidy up certain areas. Pure purple  glazes were placed under the eyes and upon the bottom lip, and a red glaze was painted around the eyes leading down and onto the nose. 

The skintones were starting to get a little cold with the blue and purple glazes so to bring out some bright, warm spots to the skin some very dilute glazes of Camo Green and a yellow (doesn’t matter which) were placed in key areas again to add contrast and interest to the skin. Tops of muscle groups and shoulders are good places to do this as they have nice curves and volumes to them. The highlights were once again picked out and a final extreme highlight along eye brow ridge, nose, elbows etc were picked out with thinned down Elf Flesh. Unlike most of the painting of the skintones with very dilute paints, the final extreme highlights need to cover the skin quite strongly so these are almost applied straight from the pot, maybe just a touch of water. And that’s it! Oh now for Part 2, the flesh tones on the wyvern hide banner. Stay tuned for further developments. Happy Painting!!


Competition Time


Thursday, 14 November 2013

Competition time coming!!

Hey everybody (well there were 8 followers at last count), i have some news that i think you will find quite exciting!! I will be writing a post over the weekend on my facebook page, inviting people to follow my now almost, possibly infamous blog. Well that's not particularly exciting, so i (well ok my friend Chris Hibbert) thought how do we get people to follow me on a blog........................ FREEBIES!! So when I reach 75 followers i will be giving away a rather cool, limited miniature, that many of you have probably seen doing the rounds on facebook.

Over the weekend I will also be writing a tutorial on how i painted Nagrus'z skin and then i will post the facebook message.

Night all and Happy Painting!!

Sunday, 10 November 2013

Nagrus'z Strongarm - Orc Standard Bearer



 Nagrus'z Strongarm

a trusted lieutenant and banner bearer of a great waaagh. This was my entry for Golden Demon UK 2013 and it took a finalist medal in a very strong warhammer single category. The damned skink priest by GamesWorkshop took Gold, Silver and Bronze with my friend Camelson taking the Golden Demon. This is my first post and first ever blog and once i have played around for a bit i will be posting a tutorial on how i painted his skin.